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authorRaymond Hogenson <rhogenson@posteo.net>2018-08-18 15:17:27 -0400
committerRaymond Hogenson <rhogenson@posteo.net>2018-08-18 15:17:27 -0400
commit4d789507e6dbfeee72a241ee460a7a17e66f4970 (patch)
treee87a94f5d570b8153bf221d7a8f2b7f56678c4ba /src/main.rs
parente8b4d6a42ef2f45e9ccc5d1b068bb176cedc8695 (diff)
downloadstallman-shooter-4d789507e6dbfeee72a241ee460a7a17e66f4970.tar.zst
Add the ability to move more quickly
I also upped the fire rate
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.rs b/src/main.rs
index 0e40fdd..603aa5c 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -42,7 +42,7 @@ fn frame(canvas: &mut sdl2::render::WindowCanvas, state: &mut state::State, even
}
state.player.act(events);
if count % state.player.fire_rate as u64 == 0 {
- state.player_bullets.push(state::PBullet::new(state.player.x, 0., state.player.y, -1.));
+ state.player_bullets.push(state::PBullet::new(state.player.x, 0., state.player.y, -3.));
}
if state.bullets.iter().any(|bullet| state.player.overlaps(bullet)) || new_bullets.iter().any(|bullet| state.player.overlaps(bullet)) {
return Result::Loss;