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authorRaymond Hogenson <rhogenson@posteo.net>2018-08-18 11:46:15 -0400
committerRaymond Hogenson <rhogenson@posteo.net>2018-08-18 11:46:15 -0400
commit3820a33849d37f314f6ed17bedd2f70b5a632580 (patch)
tree0eaa0ea5b1cbc591aa77f7063a681bab9e4de603 /src/main.rs
parentUpdate assets (diff)
downloadstallman-shooter-3820a33849d37f314f6ed17bedd2f70b5a632580.tar.zst
Change draw order
Player should be under bullets since player is now large
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.rs b/src/main.rs
index 5c62576..0e14863 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -69,10 +69,10 @@ fn frame(canvas: &mut sdl2::render::WindowCanvas, state: &mut state::State, even
for enemy in state.enemies.iter() {
enemy.draw(canvas, &surfaces.enemy);
}
+ state.player.draw(canvas, &surfaces.player);
for bullet in state.bullets.iter() {
bullet.draw(canvas, &surfaces.ebullet);
}
- state.player.draw(canvas, &surfaces.player);
state.count += 1;
Result::Nothing
}