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| author | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-18 11:46:15 -0400 |
|---|---|---|
| committer | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-18 11:46:15 -0400 |
| commit | 3820a33849d37f314f6ed17bedd2f70b5a632580 (patch) | |
| tree | 0eaa0ea5b1cbc591aa77f7063a681bab9e4de603 /src/main.rs | |
| parent | Update assets (diff) | |
| download | stallman-shooter-3820a33849d37f314f6ed17bedd2f70b5a632580.tar.zst | |
Change draw order
Player should be under bullets since player is now large
Diffstat (limited to 'src/main.rs')
| -rw-r--r-- | src/main.rs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.rs b/src/main.rs index 5c62576..0e14863 100644 --- a/src/main.rs +++ b/src/main.rs @@ -69,10 +69,10 @@ fn frame(canvas: &mut sdl2::render::WindowCanvas, state: &mut state::State, even for enemy in state.enemies.iter() { enemy.draw(canvas, &surfaces.enemy); } + state.player.draw(canvas, &surfaces.player); for bullet in state.bullets.iter() { bullet.draw(canvas, &surfaces.ebullet); } - state.player.draw(canvas, &surfaces.player); state.count += 1; Result::Nothing } |
