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| author | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-22 16:54:43 -0400 |
|---|---|---|
| committer | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-22 16:54:43 -0400 |
| commit | b9a6da7ccabb972074f09d686dc78f9643accfac (patch) | |
| tree | f12b13003142571c07909b354fa1f9e6e2155566 /src/state.rs | |
| parent | Play a better song (diff) | |
| download | stallman-shooter-b9a6da7ccabb972074f09d686dc78f9643accfac.tar.zst | |
Make taking injuries more flexible
I've just moved it into the Enemy trait, because I was planning on
having Bill move around when he got hit, but it didn't look good.
Diffstat (limited to 'src/state.rs')
| -rw-r--r-- | src/state.rs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/state.rs b/src/state.rs index 820c1e4..bf62f51 100644 --- a/src/state.rs +++ b/src/state.rs @@ -76,6 +76,7 @@ pub trait Enemy<T>: Drawable { fn act(&mut self, count: u64) -> Vec<T>; fn health(&self) -> f64; fn set_health(&mut self, health: f64); + fn injure(&mut self, damage: f64); } pub struct State<T, U> { |
