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| author | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-22 16:54:43 -0400 |
|---|---|---|
| committer | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-22 16:54:43 -0400 |
| commit | b9a6da7ccabb972074f09d686dc78f9643accfac (patch) | |
| tree | f12b13003142571c07909b354fa1f9e6e2155566 /src/main.rs | |
| parent | 6879976d47a218c0f48a2fd33d11d154f1fbbb8f (diff) | |
| download | stallman-shooter-b9a6da7ccabb972074f09d686dc78f9643accfac.tar.zst | |
Make taking injuries more flexible
I've just moved it into the Enemy trait, because I was planning on
having Bill move around when he got hit, but it didn't look good.
Diffstat (limited to 'src/main.rs')
| -rw-r--r-- | src/main.rs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/main.rs b/src/main.rs index e2638b7..43c0c22 100644 --- a/src/main.rs +++ b/src/main.rs @@ -53,9 +53,8 @@ fn frame<T: state::Enemy<U>, U: state::Bullet>(canvas: &mut sdl2::render::Window for enemy in state.enemies.iter_mut() { for bullet in state.player_bullets.iter_mut() { if enemy.overlaps(bullet) { + enemy.injure(state::PBullet::damage()); bullet.delete(); - let health = enemy.health(); - enemy.set_health(health - state::PBullet::damage()); } } } |
