diff options
| author | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-20 00:27:28 -0400 |
|---|---|---|
| committer | Raymond Hogenson <rhogenson@posteo.net> | 2018-08-20 00:29:34 -0400 |
| commit | 5bd92c7df63002982a6936bbd55eca329391ce68 (patch) | |
| tree | 1aa74e5e13b329b9c4571cee121c82316b837a30 /src/assets/stallman.png | |
| parent | Move some code around and improve abstraction (diff) | |
| download | stallman-shooter-5bd92c7df63002982a6936bbd55eca329391ce68.tar.zst | |
Count frames more precisely
Instead of calculating the time from the beginning, we'll just check the
time since the frame was started. This means if you are slow and then
fast, it won't freak out.
This was inspired by an app I wrote for Clank which counts clanks frame
by frame and I needed some similar mechanism.
Diffstat (limited to 'src/assets/stallman.png')
0 files changed, 0 insertions, 0 deletions
