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| author | Rose Hogenson <rosehogenson@posteo.net> | 2023-07-21 22:42:51 -0700 |
|---|---|---|
| committer | Rose Hogenson <rosehogenson@posteo.net> | 2023-07-21 22:42:51 -0700 |
| commit | 1ecadfb0adf839c719ba50914c7336488ca55a47 (patch) | |
| tree | 5d7419007e983c2ba684b89f402615205345fef6 | |
| parent | d075c455b1ed5fe89fb949ca1f019de97ffb832a (diff) | |
| download | stallman-shooter-1ecadfb0adf839c719ba50914c7336488ca55a47.tar.zst | |
Fix clippy warnings.
| -rw-r--r-- | flake.nix | 4 | ||||
| -rw-r--r-- | src/gates.rs | 8 | ||||
| -rw-r--r-- | src/main.rs | 31 | ||||
| -rw-r--r-- | src/player.rs | 12 | ||||
| -rw-r--r-- | src/rand.rs | 7 | ||||
| -rw-r--r-- | src/state.rs | 12 |
6 files changed, 34 insertions, 40 deletions
@@ -15,6 +15,10 @@ lockFile = ./Cargo.lock; }; + nativeBuildInputs = with pkgs; [ + clippy + ]; + buildInputs = with pkgs; [ SDL2 SDL2_image diff --git a/src/gates.rs b/src/gates.rs index 1e3630f..7f6bd9f 100644 --- a/src/gates.rs +++ b/src/gates.rs @@ -26,8 +26,8 @@ impl GatesBullet { GatesBullet { real_x: x as f64, real_y: y as f64, - d_x: d_x, - d_y: d_y, + d_x, + d_y, } } } @@ -39,7 +39,7 @@ impl state::Positioned for GatesBullet { fn y(&self) -> i32 { self.real_y.round() as i32 } - fn radius() -> u32 { + fn radius() -> i32 { 10 } } @@ -51,7 +51,7 @@ impl state::Positioned for Gates { fn y(&self) -> i32 { self.y.round() as i32 } - fn radius() -> u32 { + fn radius() -> i32 { 30 } } diff --git a/src/main.rs b/src/main.rs index ba79811..1b73059 100644 --- a/src/main.rs +++ b/src/main.rs @@ -41,11 +41,8 @@ fn frame<T: state::Enemy<U>, U: state::Bullet>( for bullet in state.player_bullets.iter_mut() { bullet.act(); } - match state.player.act(events) { - Err(_) => { - return FResult::Exit; - } - Ok(_) => {} + if state.player.act(events).is_err() { + return FResult::Exit; } if count % state.player.fire_rate as u64 == 0 { state.player_bullets.push(state::PBullet::new( @@ -76,7 +73,7 @@ fn frame<T: state::Enemy<U>, U: state::Bullet>( state .enemies .retain(|enemy| state::Enemy::health(enemy) > 0.); - if state.enemies.len() == 0 { + if state.enemies.is_empty() { return FResult::Win; } state.bullets.retain(|bullet| !U::outside(bullet)); @@ -175,9 +172,8 @@ fn generic_message( _ => {} } } - match frame_duration.checked_sub(start.elapsed()) { - Some(t) => std::thread::sleep(t), - None => (), + if let Some(t) = frame_duration.checked_sub(start.elapsed()) { + std::thread::sleep(t) } } } @@ -186,39 +182,39 @@ fn introduction( canvas: &mut sdl2::render::WindowCanvas, event_pump: &mut sdl2::EventPump, ) -> Result<(), ()> { - return generic_message( + generic_message( canvas, event_pump, include_bytes!("assets/introduction.png"), sdl2::keyboard::Keycode::Return, sdl2::keyboard::Keycode::Escape, - ); + ) } fn loss( canvas: &mut sdl2::render::WindowCanvas, event_pump: &mut sdl2::EventPump, ) -> Result<(), ()> { - return generic_message( + generic_message( canvas, event_pump, include_bytes!("assets/loss.png"), sdl2::keyboard::Keycode::R, sdl2::keyboard::Keycode::Escape, - ); + ) } fn victory( canvas: &mut sdl2::render::WindowCanvas, event_pump: &mut sdl2::EventPump, ) -> Result<(), ()> { - return generic_message( + generic_message( canvas, event_pump, include_bytes!("assets/victory.png"), sdl2::keyboard::Keycode::R, sdl2::keyboard::Keycode::Escape, - ); + ) } fn main() { @@ -302,9 +298,8 @@ fn main() { } } /* Make sure this iteration took a whole frame */ - match frame_duration.checked_sub(start.elapsed()) { - Some(t) => std::thread::sleep(t), - None => (), + if let Some(t) = frame_duration.checked_sub(start.elapsed()) { + std::thread::sleep(t); } } } diff --git a/src/player.rs b/src/player.rs index 06ca0e1..1490a56 100644 --- a/src/player.rs +++ b/src/player.rs @@ -130,20 +130,16 @@ impl Player { self.y_d = 0; } /* Don't go off the side */ - if self.x_d < 0 && self.x <= 0 { - self.x_d = 0; - } else if self.x >= constants::X_DIM as i32 && self.x_d > 0 { + if self.x_d < 0 && self.x <= 0 || self.x >= constants::X_DIM as i32 && self.x_d > 0 { self.x_d = 0; } - if self.y <= 0 && self.y_d < 0 { - self.y_d = 0; - } else if self.y >= constants::Y_DIM as i32 && self.y_d > 0 { + if self.y <= 0 && self.y_d < 0 || self.y >= constants::Y_DIM as i32 && self.y_d > 0 { self.y_d = 0; } self.x += if self.shift_p { self.x_d } else { self.x_d * 3 }; self.y += if self.shift_p { self.y_d } else { self.y_d * 3 }; - return Ok(()); + Ok(()) } } @@ -154,7 +150,7 @@ impl state::Positioned for Player { fn y(&self) -> i32 { self.y } - fn radius() -> u32 { + fn radius() -> i32 { 3 } } diff --git a/src/rand.rs b/src/rand.rs index fe8067d..03f6350 100644 --- a/src/rand.rs +++ b/src/rand.rs @@ -5,10 +5,9 @@ static STATE: Mutex<u64> = Mutex::new(0); pub fn seed() { let n = SystemTime::now() - .duration_since(SystemTime::UNIX_EPOCH).unwrap(); + .duration_since(SystemTime::UNIX_EPOCH) + .unwrap(); *STATE.lock().unwrap() = n.as_nanos() as u64; - - return Some(()); } fn mix(s: &mut u64) { @@ -19,5 +18,5 @@ fn mix(s: &mut u64) { pub fn random() -> f64 { let mut s = STATE.lock().unwrap(); mix(&mut s); - return (*s >> 32) as f64 / 4294967296.; + (*s >> 32) as f64 / 4294967296. } diff --git a/src/state.rs b/src/state.rs index 663e762..be89d3d 100644 --- a/src/state.rs +++ b/src/state.rs @@ -63,8 +63,8 @@ impl PBullet { PBullet { real_x: x as f64, real_y: y as f64, - d_x: d_x, - d_y: d_y, + d_x, + d_y, } } pub fn damage() -> f64 { @@ -109,7 +109,7 @@ fn dist(x1: i32, y1: i32, x2: i32, y2: i32) -> f64 { pub trait Positioned { fn x(&self) -> i32; fn y(&self) -> i32; - fn radius() -> u32; + fn radius() -> i32; fn contains(&self, x: i32, y: i32) -> bool { let d = dist(self.x(), self.y(), x, y); d <= Self::radius() as f64 @@ -120,7 +120,7 @@ pub trait Positioned { let sy = self.y(); let oy = other.y(); let threshold = Self::radius() + T::radius(); - if (sx - ox).abs() as u32 >= threshold || (sy - oy).abs() as u32 >= threshold { + if (sx - ox).abs() >= threshold || (sy - oy).abs() >= threshold { return false; } let dist = dist(sx, sy, ox, oy); @@ -143,7 +143,7 @@ impl Positioned for PBullet { fn y(&self) -> i32 { self.real_y.round() as i32 } - fn radius() -> u32 { + fn radius() -> i32 { 10 } } @@ -157,7 +157,7 @@ pub trait Drawable: Positioned { let x0 = self.x() - cx as i32; let y0 = self.y() - cy as i32; canvas - .copy(&texture, None, Some(sdl2::rect::Rect::new(x0, y0, tw, th))) + .copy(texture, None, Some(sdl2::rect::Rect::new(x0, y0, tw, th))) .unwrap(); } } |
