diff options
Diffstat (limited to 'static/games/stallman-shooter/state.js')
| -rw-r--r-- | static/games/stallman-shooter/state.js | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/static/games/stallman-shooter/state.js b/static/games/stallman-shooter/state.js deleted file mode 100644 index f184c3e..0000000 --- a/static/games/stallman-shooter/state.js +++ /dev/null @@ -1,82 +0,0 @@ -import * as player from '/static/games/stallman-shooter/player.js'; -import * as gates from '/static/games/stallman-shooter/gates.js'; -import * as constants from '/static/games/stallman-shooter/constants.js'; - -export function straight_bullet_act(straight_bullet) { - const x = straight_bullet.x; - const d_x = straight_bullet.d_x; - straight_bullet.x += d_x; - const y = straight_bullet.y; - const d_y = straight_bullet.d_y; - straight_bullet.y += d_y; -} - -export function straight_bullet_delete(straight_bullet) { - straight_bullet.x = -1000; // LMAO -} - -export class PBullet { - constructor(x, d_x, y, d_y) { - this.x = x; - this.y = y; - this.d_x = d_x; - this.d_y = d_y; - } - - damage() { - return 0.01 - } - - radius() { - return 10; - } - - center() { - return [16, 22]; - } -} - -export class State { - constructor() { - this.player = new player.Player(); - this.enemies = [new gates.Gates()]; - this.bullets = []; - this.count = 0; - this.player_bullets = []; - } -} - -function dist(x1, y1, x2, y2) { - const xdist = x1 - x2; - const ydist = y1 - y2; - return Math.sqrt(xdist * xdist + ydist * ydist); -} - -export function overlaps(self, other) { - const sx = self.x; - const ox = other.x; - const sy = self.y; - const oy = other.y; - const threshold = self.radius() + other.radius(); - if (Math.abs(sx - ox) >= threshold || Math.abs(sy - oy) >= threshold) { - return false; - } - const d = dist(sx, sy, ox, oy); - return d < threshold; -} - -export function outside(positioned) { - const x = positioned.x; - const y = positioned.y; - return x < -100 - || x > constants.x_dim + 100 - || y < -100 - || y > constants.y_dim + 100; -} - -export function draw(positioned, ctx, bitmap) { - const [cx, cy] = positioned.center(); - const x0 = Math.round(positioned.x) - cx; - const y0 = Math.round(positioned.y) - cy; - ctx.drawImage(bitmap, x0, y0); -} |
