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authorRose Hogenson <rosehogenson@posteo.net>2024-10-18 20:18:26 -0700
committerRose Hogenson <rosehogenson@posteo.net>2024-10-18 20:18:26 -0700
commitb880a4fccad7eb15ba8a6665e0e3a9a0c2696dce (patch)
tree7adef2f3b9d2932e573ae172290d4911e93960e9 /static/pong
parentAdd touchscreen support. (diff)
downloadroseh.moe-b880a4fccad7eb15ba8a6665e0e3a9a0c2696dce.tar.zst
Move some pong files into a subdirectory.
Diffstat (limited to 'static/pong')
-rw-r--r--static/pong/icon.pngbin0 -> 915 bytes
-rw-r--r--static/pong/ping.mp3bin0 -> 4016 bytes
-rw-r--r--static/pong/pong.js286
3 files changed, 286 insertions, 0 deletions
diff --git a/static/pong/icon.png b/static/pong/icon.png
new file mode 100644
index 0000000..70670b9
--- /dev/null
+++ b/static/pong/icon.png
Binary files differ
diff --git a/static/pong/ping.mp3 b/static/pong/ping.mp3
new file mode 100644
index 0000000..87145b8
--- /dev/null
+++ b/static/pong/ping.mp3
Binary files differ
diff --git a/static/pong/pong.js b/static/pong/pong.js
new file mode 100644
index 0000000..b91cb06
--- /dev/null
+++ b/static/pong/pong.js
@@ -0,0 +1,286 @@
+const ticksPerSecond = 300;
+const ballSpeed = 10 * 60 / ticksPerSecond;
+const paddleSpeed = 10 * 60 / ticksPerSecond;
+
+const canvas = document.getElementById("pong");
+const ctx = canvas.getContext("2d");
+
+class Vector2 {
+ constructor(x, y) {
+ this.x = x;
+ this.y = y;
+ }
+
+ add(v) {
+ return new Vector2(this.x + v.x, this.y + v.y);
+ }
+}
+
+class Rect {
+ constructor(x, y, w, h) {
+ this.x = x;
+ this.y = y;
+ this.w = w;
+ this.h = h;
+ }
+
+ bottom() {
+ return this.y + this.h;
+ }
+
+ right() {
+ return this.x + this.w;
+ }
+
+ intersects(r) {
+ return r.x <= this.right() && r.right() >= this.x && r.y <= this.bottom() && r.bottom() >= this.y;
+ }
+
+ fill() {
+ ctx.clearRect(this.x, this.y, this.w, this.h);
+ }
+}
+
+const digitSegments = [0x77, 0x24, 0x5d, 0x6d, 0x2e, 0x6b, 0x7b, 0x25, 0x7f, 0x6f];
+
+function drawNumber(n, x, y) {
+ const width = 60;
+ const height = 100;
+ const thickness = 10;
+ const padding = 20;
+
+ const digits = n.toString();
+ for (let i = 0; i < digits.length; i++) {
+ const segments = digitSegments[digits[i] - '0'];
+ for (let j = 0; j < 7; j++) {
+ if ((segments & 1 << j) === 0) {
+ continue;
+ }
+ switch (j) {
+ case 0:
+ new Rect(x, y, width, thickness).fill();
+ break;
+ case 1:
+ new Rect(x, y, thickness, height / 2).fill();
+ break;
+ case 2:
+ new Rect(x + width - thickness, y, thickness, height / 2).fill();
+ break;
+ case 3:
+ new Rect(x, y + height / 2 - thickness / 2, width, thickness).fill();
+ break;
+ case 4:
+ new Rect(x, y + height / 2, thickness, height / 2).fill();
+ break;
+ case 5:
+ new Rect(x + width - thickness, y + height / 2, thickness, height / 2).fill();
+ break;
+ case 6:
+ new Rect(x, y + height - thickness, width, thickness).fill();
+ break;
+ }
+ }
+ x += width + padding;
+ }
+}
+
+class Ball {
+ constructor() {
+ this.reset('left');
+ }
+
+ bounds() {
+ const ballSize = 30;
+
+ return new Rect(
+ this.pos.x - ballSize / 2,
+ this.pos.y - ballSize / 2,
+ ballSize,
+ ballSize,
+ );
+ }
+
+ predictIntersection(targetX) {
+ if (this.velocity.x <= 0) {
+ return null;
+ }
+ const dist = targetX - this.pos.x;
+ const prediction = this.pos.y + this.velocity.y * dist / this.velocity.x;
+ if (prediction < 0) {
+ const bounces = Math.floor(-prediction / canvas.height);
+ if (bounces % 2 === 0) {
+ return -prediction - canvas.height * bounces;
+ }
+ return prediction + canvas.height * (bounces + 1);
+ }
+ if (prediction > canvas.height) {
+ const bounces = Math.floor(prediction / canvas.height);
+ if (bounces % 2 === 0) {
+ return prediction - canvas.height * bounces;
+ }
+ return -prediction + canvas.height * (bounces + 1);
+ }
+ return prediction;
+ }
+
+ reset(side) {
+ this.pos = new Vector2(canvas.width / 2, canvas.height / 2);
+ this.velocity = new Vector2(ballSpeed, 0);
+ if (side === 'left') {
+ this.velocity.x = -this.velocity.x;
+ }
+ }
+}
+
+class Paddle {
+ constructor(side) {
+ this.pos = canvas.height / 2;
+ this.side = side;
+ }
+
+ bounds() {
+ const paddleHeight = 200;
+ const thickness = 10;
+ const padding = 100;
+
+ let r = new Rect(
+ padding - thickness / 2,
+ this.pos - paddleHeight / 2,
+ thickness,
+ paddleHeight,
+ );
+ if (this.side === 'right') {
+ r.x = canvas.width - padding - thickness / 2;
+ }
+ return r;
+ }
+}
+
+function updateCanvasSize() {
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+}
+
+const pingAudio = new Audio('/static/pong/ping.mp3');
+
+function ping() {
+ pingAudio.pause();
+ pingAudio.currentTime = 0;
+ pingAudio.play();
+}
+
+function main() {
+ updateCanvasSize();
+
+ let playerScore = 0;
+ let aiScore = 0;
+
+ const ball = new Ball();
+
+ const paddle1 = new Paddle('left');
+ const paddle2 = new Paddle('right');
+
+ const keys = {};
+ window.addEventListener('keydown', (e) => keys[e.key] = true);
+ window.addEventListener('keyup', (e) => delete keys[e.key]);
+ let mousePressed = false;
+ let mouseY = 0;
+ window.addEventListener('mousedown', () => mousePressed = true);
+ window.addEventListener('mouseup', () => mousePressed = false);
+ window.addEventListener('mousemove', (e) => mouseY = e.y);
+ let touchPressed = false;
+ let touchY = 0;
+ window.addEventListener('touchstart', (e) => {
+ touchPressed = true;
+ if (e.changedTouches.length > 0) {
+ touchY = e.changedTouches[0].clientY;
+ }
+ });
+ window.addEventListener('touchmove', (e) => {
+ touchPressed = true;
+ if (e.changedTouches.length > 0) {
+ touchY = e.changedTouches[0].clientY;
+ }
+ });
+ window.addEventListener('touchend', () => touchPressed = false);
+ window.addEventListener('touchcancel', () => touchPressed = false);
+
+ let lastFrameTime = performance.now();
+ let accumulator = 0;
+
+ function gameLoop() {
+ updateCanvasSize();
+
+ const now = performance.now();
+ const frameTime = now - lastFrameTime;
+ lastFrameTime = now;
+ accumulator += frameTime;
+
+ const simulationSpeed = 1000 / ticksPerSecond;
+ for (; accumulator >= simulationSpeed; accumulator -= simulationSpeed) {
+ if ((keys["w"] || keys["ArrowUp"] || mousePressed && paddle1.pos >= mouseY + paddleSpeed || touchPressed && paddle1.pos >= touchY + paddleSpeed) && paddle1.bounds().y >= 0) {
+ paddle1.pos -= paddleSpeed;
+ } else if ((keys["s"] || keys["ArrowDown"] || mousePressed && paddle1.pos <= mouseY - paddleSpeed || touchPressed && paddle1.pos <= touchY - paddleSpeed) && paddle1.bounds().bottom() <= canvas.height) {
+ paddle1.pos += paddleSpeed;
+ }
+
+ const prediction = ball.predictIntersection(paddle2.bounds().x);
+ if (prediction !== null) {
+ if (paddle2.pos <= prediction - paddleSpeed && paddle2.bounds().bottom() <= canvas.height) {
+ paddle2.pos += paddleSpeed;
+ } else if (paddle2.pos >= prediction + paddleSpeed && paddle2.bounds().y >= 0) {
+ paddle2.pos -= paddleSpeed;
+ }
+ }
+
+ ball.pos = ball.pos.add(ball.velocity);
+ if (ball.bounds().intersects(paddle1.bounds()) && ball.velocity.x <= 0) {
+ ping();
+ let d = (ball.pos.y - paddle1.pos) / (paddle1.bounds().h / 2 + ball.bounds().h);
+ if (d < 0) {
+ d = -d;
+ }
+ let angle = d * 75 * 2 * Math.PI / 360;
+ if (ball.pos.y < paddle1.pos) {
+ angle = -angle;
+ }
+ const speed = ballSpeed * (1 + 4 * d);
+ ball.velocity = new Vector2(speed * Math.cos(angle), speed * Math.sin(angle));
+ } else if (ball.bounds().intersects(paddle2.bounds()) && ball.velocity.x >= 0) {
+ ping();
+ let d = (ball.pos.y - paddle2.pos) / (paddle2.bounds().h / 2 + ball.bounds().h);
+ if (d < 0) {
+ d = -d;
+ }
+ let angle = d * 75 * 2 * Math.PI / 360;
+ if (ball.pos.y < paddle2.pos) {
+ angle = -angle;
+ }
+ angle += Math.PI;
+ const speed = ballSpeed * (1 + 4 * d);
+ ball.velocity = new Vector2(speed * Math.cos(angle), speed * Math.sin(angle));
+ } else if (ball.bounds().right() <= 0) {
+ aiScore++;
+ ball.reset('right');
+ } else if (ball.bounds().x >= canvas.width) {
+ playerScore++;
+ ball.reset('left');
+ } else if (ball.bounds().y <= 0 && ball.velocity.y < 0 || ball.bounds().bottom() >= canvas.height && ball.velocity.y > 0) {
+ ping();
+ ball.velocity.y = -ball.velocity.y;
+ }
+ }
+
+ ctx.fillRect(0, 0, canvas.width, canvas.height);
+ paddle1.bounds().fill();
+ paddle2.bounds().fill();
+ ball.bounds().fill();
+ drawNumber(playerScore, 150, 30)
+ drawNumber(aiScore, canvas.width / 2 + 150, canvas.height - 130);
+
+ requestAnimationFrame(gameLoop);
+ }
+ gameLoop();
+}
+
+main();