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| author | Rose Hogenson <rosehogenson@posteo.net> | 2026-07-24 19:07:10 -0700 |
|---|---|---|
| committer | Rose Hogenson <rosehogenson@posteo.net> | 2026-07-25 10:59:30 -0700 |
| commit | 0e9b550cbeec4192dff7f760936fe1d85056a5f6 (patch) | |
| tree | 4afe4b66e4e7da8a2bd9ab55228006c3381c9086 /static/pong/pong.js | |
| parent | e0f1be7eca1f4e4c49a2327b83053f1ca522f3bb (diff) | |
| download | roseh.moe-0e9b550cbeec4192dff7f760936fe1d85056a5f6.tar.zst | |
Move pong into games/ subdirectory
Diffstat (limited to 'static/pong/pong.js')
| -rw-r--r-- | static/pong/pong.js | 286 |
1 files changed, 0 insertions, 286 deletions
diff --git a/static/pong/pong.js b/static/pong/pong.js deleted file mode 100644 index b8bdc2d..0000000 --- a/static/pong/pong.js +++ /dev/null @@ -1,286 +0,0 @@ -const ticksPerSecond = 300; -const ballSpeed = 10 * 60 / ticksPerSecond; -const paddleSpeed = 10 * 60 / ticksPerSecond; - -const canvas = document.getElementById("pong"); -const ctx = canvas.getContext("2d"); - -class Vector2 { - constructor(x, y) { - this.x = x; - this.y = y; - } - - add(v) { - return new Vector2(this.x + v.x, this.y + v.y); - } -} - -class Rect { - constructor(x, y, w, h) { - this.x = x; - this.y = y; - this.w = w; - this.h = h; - } - - bottom() { - return this.y + this.h; - } - - right() { - return this.x + this.w; - } - - intersects(r) { - return r.x <= this.right() && r.right() >= this.x && r.y <= this.bottom() && r.bottom() >= this.y; - } - - fill() { - ctx.clearRect(this.x, this.y, this.w, this.h); - } -} - -const digitSegments = [0x77, 0x24, 0x5d, 0x6d, 0x2e, 0x6b, 0x7b, 0x25, 0x7f, 0x6f]; - -function drawNumber(n, x, y) { - const width = 60; - const height = 100; - const thickness = 10; - const padding = 20; - - const digits = n.toString(); - for (let i = 0; i < digits.length; i++) { - const segments = digitSegments[digits[i] - '0']; - for (let j = 0; j < 7; j++) { - if ((segments & 1 << j) === 0) { - continue; - } - switch (j) { - case 0: - new Rect(x, y, width, thickness).fill(); - break; - case 1: - new Rect(x, y, thickness, height / 2).fill(); - break; - case 2: - new Rect(x + width - thickness, y, thickness, height / 2).fill(); - break; - case 3: - new Rect(x, y + height / 2 - thickness / 2, width, thickness).fill(); - break; - case 4: - new Rect(x, y + height / 2, thickness, height / 2).fill(); - break; - case 5: - new Rect(x + width - thickness, y + height / 2, thickness, height / 2).fill(); - break; - case 6: - new Rect(x, y + height - thickness, width, thickness).fill(); - break; - } - } - x += width + padding; - } -} - -class Ball { - constructor() { - this.reset('left'); - } - - bounds() { - const ballSize = 30; - - return new Rect( - this.pos.x - ballSize / 2, - this.pos.y - ballSize / 2, - ballSize, - ballSize, - ); - } - - predictIntersection(targetX) { - if (this.velocity.x <= 0) { - return null; - } - const dist = targetX - this.pos.x; - const prediction = this.pos.y + this.velocity.y * dist / this.velocity.x; - if (prediction < 0) { - const bounces = Math.floor(-prediction / canvas.height); - if (bounces % 2 === 0) { - return -prediction - canvas.height * bounces; - } - return prediction + canvas.height * (bounces + 1); - } - if (prediction > canvas.height) { - const bounces = Math.floor(prediction / canvas.height); - if (bounces % 2 === 0) { - return prediction - canvas.height * bounces; - } - return -prediction + canvas.height * (bounces + 1); - } - return prediction; - } - - reset(side) { - this.pos = new Vector2(canvas.width / 2, canvas.height / 2); - this.velocity = new Vector2(ballSpeed, 0); - if (side === 'left') { - this.velocity.x = -this.velocity.x; - } - } -} - -class Paddle { - constructor(side) { - this.pos = canvas.height / 2; - this.side = side; - } - - bounds() { - const paddleHeight = 200; - const thickness = 10; - const padding = 100; - - let r = new Rect( - padding - thickness / 2, - this.pos - paddleHeight / 2, - thickness, - paddleHeight, - ); - if (this.side === 'right') { - r.x = canvas.width - padding - thickness / 2; - } - return r; - } -} - -function updateCanvasSize() { - canvas.width = window.innerWidth; - canvas.height = window.innerHeight; -} - -const pingAudio = new Audio('/static/pong/ping.mp3'); - -function ping() { - pingAudio.pause(); - pingAudio.currentTime = 0; - pingAudio.play(); -} - -function main() { - updateCanvasSize(); - - let playerScore = 0; - let aiScore = 0; - - const ball = new Ball(); - - const paddle1 = new Paddle('left'); - const paddle2 = new Paddle('right'); - - const keys = {}; - window.addEventListener('keydown', (e) => keys[e.key] = true); - window.addEventListener('keyup', (e) => delete keys[e.key]); - let mousePressed = false; - let mouseY = 0; - window.addEventListener('mousedown', () => mousePressed = true); - window.addEventListener('mouseup', () => mousePressed = false); - window.addEventListener('mousemove', (e) => mouseY = e.y); - let touchPressed = false; - let touchY = 0; - window.addEventListener('touchstart', (e) => { - touchPressed = true; - if (e.changedTouches.length > 0) { - touchY = e.changedTouches[0].clientY; - } - }); - window.addEventListener('touchmove', (e) => { - touchPressed = true; - if (e.changedTouches.length > 0) { - touchY = e.changedTouches[0].clientY; - } - }); - window.addEventListener('touchend', () => touchPressed = false); - window.addEventListener('touchcancel', () => touchPressed = false); - - let lastFrameTime = performance.now(); - let accumulator = 0; - - function gameLoop() { - updateCanvasSize(); - - const now = performance.now(); - const frameTime = now - lastFrameTime; - lastFrameTime = now; - accumulator += frameTime; - - const simulationSpeed = 1000 / ticksPerSecond; - for (; accumulator >= simulationSpeed; accumulator -= simulationSpeed) { - if ((keys["w"] || keys["ArrowUp"] || mousePressed && paddle1.pos >= mouseY + paddleSpeed || touchPressed && paddle1.pos >= touchY + paddleSpeed) && paddle1.bounds().y >= 0) { - paddle1.pos -= paddleSpeed; - } else if ((keys["s"] || keys["ArrowDown"] || mousePressed && paddle1.pos <= mouseY - paddleSpeed || touchPressed && paddle1.pos <= touchY - paddleSpeed) && paddle1.bounds().bottom() <= canvas.height) { - paddle1.pos += paddleSpeed; - } - - const prediction = ball.predictIntersection(paddle2.bounds().x); - if (prediction !== null) { - if (paddle2.pos <= prediction - paddleSpeed && paddle2.bounds().bottom() <= canvas.height) { - paddle2.pos += paddleSpeed; - } else if (paddle2.pos >= prediction + paddleSpeed && paddle2.bounds().y >= 0) { - paddle2.pos -= paddleSpeed; - } - } - - ball.pos = ball.pos.add(ball.velocity); - if (ball.bounds().intersects(paddle1.bounds()) && ball.velocity.x <= 0) { - ping(); - let d = (ball.pos.y - paddle1.pos) / (paddle1.bounds().h / 2 + ball.bounds().h); - if (d < 0) { - d = -d; - } - let angle = d * 75 * 2 * Math.PI / 360; - if (ball.pos.y < paddle1.pos) { - angle = -angle; - } - const speed = ballSpeed * (1 + 4 * d); - ball.velocity = new Vector2(speed * Math.cos(angle), speed * Math.sin(angle)); - } else if (ball.bounds().intersects(paddle2.bounds()) && ball.velocity.x >= 0) { - ping(); - let d = (ball.pos.y - paddle2.pos) / (paddle2.bounds().h / 2 + ball.bounds().h); - if (d < 0) { - d = -d; - } - let angle = d * 75 * 2 * Math.PI / 360; - if (ball.pos.y < paddle2.pos) { - angle = -angle; - } - angle += Math.PI; - const speed = ballSpeed * (1 + 4 * d); - ball.velocity = new Vector2(speed * Math.cos(angle), speed * Math.sin(angle)); - } else if (ball.bounds().right() <= 0) { - aiScore++; - ball.reset('right'); - } else if (ball.bounds().x >= canvas.width) { - playerScore++; - ball.reset('left'); - } else if (ball.bounds().y <= 0 && ball.velocity.y < 0 || ball.bounds().bottom() >= canvas.height && ball.velocity.y > 0) { - ping(); - ball.velocity.y = -ball.velocity.y; - } - } - - ctx.fillRect(0, 0, canvas.width, canvas.height); - paddle1.bounds().fill(); - paddle2.bounds().fill(); - ball.bounds().fill(); - drawNumber(playerScore, 150, 30) - drawNumber(aiScore, canvas.width / 2 + 150, canvas.height - 130); - - requestAnimationFrame(gameLoop); - } - gameLoop(); -} - -main(); |
