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"""Rendering classes and helper functions."""
from __future__ import division
import color
import random
import constants
from constants import *
import math
from show import Show
class Sun(object):
"""Object displayed on the bridge, probably a fish."""
def __init__(self):
"""Create fish with default parameters."""
self.x = 25
self.y = 0 - 1
self.width = 150
self.height = 2
self.base_color = color.HSV(27/360, 1, 0.5)
self.end_color = color.HSV(53/360, 1, 1)
self.color = self.base_color.to_RGB()
def update(self):
"""Swim gently to the other side of the bridge."""
self.y += 0.003
if self.y + self.height >= 3:
self.y = 3 - self.height
elif self.y + self.height > 1:
self.width += 0.2
self.x -= 0.1
color_range = (self.end_color - self.base_color).unit()
self.color = (self.y + self.height - 1) / 3 * color_range + self.base_color
self.color = self.color.to_RGB()
#print(self.y)
#def color_at(self, x, y):
#ball_width = 15
#if abs(x - self.center_x) < ball_width:
#return color.RGB(1, 1, 1)
#distance = abs(self.center_x - x)
#start_hue = 58 / 360
#end_hue = 41 / 360
#start_sat = 0
#end_sat = 0.92
#sat = scale_with_clamp(distance, ball_width, 60, start_sat, end_sat)
#hue = scale_with_clamp(distance, ball_width, 100, start_hue, end_hue)
#return color.HSV(hue, sat, 1).to_RGB()
def scale_with_clamp(inp, min_inp, max_inp, min_out, max_out):
return (clamp(min_inp, inp, max_inp) - min_inp) / (max_inp - min_inp) * (max_out - min_out) + min_out
class Light(object):
"""Represent a bridge light and its state."""
def __init__(self, x, y, light):
"""Store all facts about a light."""
self.light = light
self.color = color.black
self.transitioning_to = self.color
self.step = 0
self.x = x
self.y = y
self.fade_step = 0
def update(self, sky_brightness, sun):
"""Change color depending on where the fish is."""
if self.y == 0:
if abs(self.transitioning_to - self.color) <= self.step:
self.transitioning_to = pick_ocean_HSV(sky_brightness).to_RGB()
self.step = (random_change()
* abs(self.color - self.transitioning_to))
self.color = transition(
self.color, self.transitioning_to, self.step
)
self.light.setRGBRaw(
*map(lambda x: clamp(0, x, 1), self.color.components)
)
else:
sky_color = color.HSV(250/360, 0.25, sky_brightness).to_RGB()
coverage = compute_coverage(sun, self.x, self.y)
self.color = coverage * sun.color + (1 - coverage) * sky_color
self.light.setRGBRaw(
*map(lambda x: clamp(0, x, 1), self.color.components)
)
def fade_to_black(self, steps):
hue = self.color.to_HSV().h()
sat = self.color.to_HSV().s()
value = self.color.to_HSV().v()
new_color = color.HSV(hue, sat, value - value / steps * self.fade_step).to_RGB()
self.fade_step += 1
self.light.setRGBRaw(*map(lambda x: clamp(0, x, 1), new_color.components))
class SunriseShow(Show):
def init(self):
self.lights = [Light(x, y, self.bridge.get_light(x, y))
for y in xrange(self.bridge.HEIGHT)
for x in xrange(self.bridge.WIDTH)]
self.sun = Sun()
self.sky_brightness = 0
self.tick_count = 0
def update(self):
if self.tick_count > FRAME_RATE * 90:
fade_time = 3 # sec
if self.tick_count > FRAME_RATE * 90 + fade_time * FRAME_RATE:
self.stop()
return
for light in self.lights:
light.fade_to_black(fade_time * FRAME_RATE)
else:
if self.sky_brightness >= 1:
self.sun.update()
for light in self.lights:
light.update(self.sky_brightness, self.sun)
if self.sky_brightness < 1:
self.sky_brightness += 0.03 / FRAME_RATE
self.tick_count += 1
def compute_coverage(fish, x, y):
"""Calculate the coverage of a fish over a box."""
middle_of_fish = fish.x + fish.width / 2
middle_of_panel = x + 0.5
diff = abs(middle_of_fish - middle_of_panel) / (fish.width / 2)
scale = 1 - diff
min_x = min(max(x, fish.x), x + 1)
max_x = max(min(x+1, fish.x + fish.width), x)
min_y = min(max(y, fish.y), y + 1)
max_y = max(min(y+1, fish.y + fish.height), y)
coverage = (max_x - min_x) * (max_y - min_y)
return coverage * scale
def pick_ocean_HSV(sky_brightness):
"""Return a random color in an appropriate interval."""
min_hue = constants.MIN_HUE
min_saturation = constants.MIN_SATURATION
hue = random.random() * (constants.MAX_HUE - min_hue) + min_hue
saturation = random.random() * (MAX_SATURATION - min_saturation) + min_saturation
return color.HSV(hue, saturation, sky_brightness)
def transition(start, end, step):
"""Return a vector equal to (end - start) * step + start."""
if start == end:
return start
diff_vector = end - start
step_vector = diff_vector / abs(diff_vector) * step
result = step_vector + start
return result
def random_change():
"""Return a random amount that a light should change each frame."""
min_time = int(constants.MIN_TIME * FRAME_RATE)
max_time = int(MAX_TIME * FRAME_RATE)
return 1 / random.randint(min_time, max_time)
def clamp(low, x, high):
"""Return v such that low <= v <= high and |x - v| is minimal."""
return max(low, min(x, high))
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