summaryrefslogtreecommitdiffstats
path: root/fish_show.py
blob: 7cd8300b36bf9c007d2277b65e33742a0df8e83a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
from __future__ import division
import color
from color import Vector
import random
import constants
from constants import *
import math
from show import Show

class Fish(object):
    """Object displayed on the bridge, probably a fish."""
    def __init__(self, x, y, width, height, color, step):
        """Create fish with default parameters."""
        self.x = x
        self.y = y
        self.width = width
        self.height = height
        self.color = color
        self.speed = step
        self.step = step

        self.speed = Vector(0.1, 0)
        self.drag = -0.09

        self.tailAccelMag = 0.4
        self.tailAcceleration = Vector(self.tailAccelMag, 0)
        self.tailDuration = 2
        self.tailMoving = False
        self.tailThreshold = 0.7
        self.tailMoveCount = 0

    def update(self):
        """Swim gently to the other side of the bridge."""
        self.speed += self.drag * self.speed
        if abs(self.speed) < self.tailThreshold:
            self.tailMoving = True
            self.tailThreshold = rand_in_range(0.5, 1.4)
            self.fix_direction()
        if self.tailMoveCount > self.tailDuration:
            self.tailMoveCount = 0
            self.tailMoving = False
        if self.tailMoving:
            self.speed += self.tailAcceleration
            self.tailMoveCount += 1
        self.x += self.speed.components[0]
        self.y += self.speed.components[1]
        #
        # THIS NEEDS TO CHANGE
        #
        if self.x > constants.BRIDGE_WIDTH:
            self.x = -self.width
        if self.x < -self.width:
            self.x = constants.BRIDGE_WIDTH

        print(self.x, self.y)

    def fix_direction(self):
        min_theta = -0.32
        max_theta = 0.32
        if self.y < 0:
            min_theta = 0
        if self.y > 1:
            max_theta = 0
            
        #theta = rand_in_range(min_theta, max_theta)
        theta = random.gauss((max_theta+min_theta)/2, (max_theta - min_theta)/12)
        self.tailAcceleration = Vector(self.tailAccelMag, 0).rot2d(theta)
        

class Light(object):
    """Represent a bridge light and its state."""
    def __init__(self, x, y, light):
        """Store all facts about a light."""
        self.light = light
        self.color = color.black
        self.transitioning_to = self.color
        self.step = 0
        self.x = x
        self.y = y

    def update(self, fish):
        """Change color depending on where the fish is."""
        if abs(self.transitioning_to - self.color) <= self.step:
            self.transitioning_to = pick_HSV().to_RGB()
            self.step = (random_change()
                * abs(self.color - self.transitioning_to))
        new_background = transition(
            self.color, self.transitioning_to, self.step
        )
        coverage = compute_coverage(fish, self.x, self.y)
        #coverage *= coverage
        new_color = coverage * fish.color + (1 - coverage) * new_background
        #new_color = new_background
        self.color = new_background
        if self.x == 30 and self.y == 0:
            pass
            #print(self.color.r(), self.color.g(), self.color.b())
        self.light.setRGBRaw(
            *map(lambda x: clamp(0, x, 1), new_color.components)
        )

def compute_coverage(fish, x, y):
    """Calculate the coverage of a fish over a box."""
    middle_of_fish = fish.x + fish.width / 2
    middle_of_panel = x + 0.5
    diff = abs(middle_of_fish - middle_of_panel) / (fish.width / 2)
    scale = 1 - diff
    min_x = min(max(x, fish.x), x + 1)
    max_x = max(min(x+1, fish.x + fish.width), x)
    min_y = min(max(y, fish.y), y + 1)
    max_y = max(min(y+1, fish.y + fish.height), y)
    coverage = (max_x - min_x) * (max_y - min_y)
    return coverage * scale


def pick_HSV():
    """Return a random color in an appropriate interval."""
    hue = random.random() * (constants.MAX_HUE - constants.MIN_HUE) + constants.MIN_HUE
    saturation = random.random() * (MAX_SATURATION - MIN_SATURATION) + MIN_SATURATION
    value = random.random() * (MAX_VALUE - MIN_VALUE) + MIN_VALUE
    return color.HSV(hue, saturation, value)


def transition(start, end, step):
    """Return a vector equal to (end - start) * step + start."""
    if start == end:
        return start
    diff_vector = end - start
    step_vector = diff_vector / abs(diff_vector) * step
    result = step_vector + start
    return result


def random_change():
    """Return a random amount that a light should change each frame."""
    min_time = int(constants.MIN_TIME * FRAME_RATE)
    max_time = int(MAX_TIME * FRAME_RATE)
    return 1 / random.randint(min_time, max_time)


def clamp(low, x, high):
    """Return v such that low <= v <= high and |x - v| is minimal."""
    return max(low, min(x, high))

class FishShow(Show):
    def init(self):
        self.lights = [Light(x, y, self.bridge.get_light(x, y))
                       for y in xrange(self.bridge.HEIGHT)
                       for x in xrange(self.bridge.WIDTH)]
        self.fish = Fish(0, 0.5, 23, 1.5, color.black, 1)


    def update(self):
        self.fish.update()
        for light in self.lights:
            light.update(self.fish)

def rand_in_range(low, high):
    return random.random() * (high - low) + low