summaryrefslogtreecommitdiffstats
path: root/events-example3.py
blob: d21877bb5c6e7df73433087f8b3494ac0ce8eb7e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
#!/usr/bin/python
# events-example3.py
# Demos timer, mouse, and keyboard events

from tkinter import *
import math
import random

class Vector(object):
    """N-dimensional vector class."""
    def __init__(self, *components):
        """Create a vector from its components."""
        self.components = components

    def __add__(self, other):
        """Add two vectors."""
        return self.__class__(
            *map(lambda xy: xy[0] + xy[1], zip(self.components, other.components))
        )

    def __sub__(self, other):
        """Subtract two vectors."""
        return self.__class__(
            *map(lambda xy: xy[0] - xy[1], zip(self.components, other.components))
        )

    def __mul__(self, other):
        """Multiply a vector by a constant."""
        return self.__class__(*map(lambda x: x * other, self.components))

    def __rmul__(self, other):
        """Multiply a constant by a vector."""
        return self * other

    def __abs__(self):
        """Return the 2-norm of the vector."""
        return math.sqrt(sum(map(lambda x: x * x, self.components)))

    def __truediv__(self, scalar):
        """Return self * 1 / scalar."""
        return self * (1 / scalar)

    def __eq__(self, other):
        return self.components == other.components


def init(data):
    data.squareLeft = 50
    data.squareTop = 0
    data.squareFill = "red"
    data.squareSize = 25
    data.circleCenters = [ ]
    data.counter = 0
    data.headingRight = True
    data.headingDown = True
    data.isPaused = False
    data.timerDelay = 50

    data.speed = Vector(10, 0)
    data.drag = -1

    data.tailAcceleration = Vector(5, 0)
    data.tailDuration = 2
    data.tailMoving = False
    data.tailThreshold = 5
    data.tailMoveCount = 0

def mousePressed(event, data):
    newCircleCenter = (event.x, event.y)
    data.circleCenters.append(newCircleCenter)

def keyPressed(event, data):
    if (event.char == "d"):
        if (len(data.circleCenters) > 0):
            data.circleCenters.pop(0)
        else:
            print("No more circles to delete!")
    elif (event.char == "p"):
        data.isPaused = not data.isPaused
    elif (event.char == "s"):
        doStep(data)
    if (event.keysym == "Left"):
        moveLeft(data)
    elif (event.keysym == "Right"):
        moveRight(data)

def moveLeft(data):
    data.squareLeft -= 20

def moveRight(data):
    data.squareLeft += 20

def moveUp(data):
    data.squareTop -= 20

def moveDown(data):
    data.squareTop += 20

def timerFired(data):
    if (not data.isPaused): doStep(data)

def fixDirection(data, theta=None):
    if theta is None:
        theta = random.random() * 2 * math.pi
    costheta = math.cos(theta)
    sintheta = math.sin(theta)
    speedx = data.tailAcceleration.components[0]
    speedy = data.tailAcceleration.components[1]
    # From en.wikipedia.org/wiki/Rotation_matrix
    data.tailAcceleration = Vector(
        speedx * costheta - speedy * sintheta,
        speedx * sintheta + speedy * costheta
    )

def doStep(data):
    data.counter += 1
    if random.random() < 1 / 50:
        fixDirection(data)
        #print(abs(data.tailAcceleration))
    data.speed += data.drag * data.speed / abs(data.speed)
    if abs(data.speed) < data.tailThreshold:
        data.tailMoving = True
    if data.tailMoveCount > data.tailDuration:
        data.tailMoveCount = 0
        data.tailMoving = False
    if data.tailMoving:
        data.speed += data.tailAcceleration
        data.tailMoveCount += 1
    data.squareLeft += data.speed.components[0]
    data.squareTop += data.speed.components[1]
    if data.squareLeft + data.squareSize > data.width:
        data.squareLeft = 0
    if data.squareLeft < 0:
        data.squareLeft = data.width - data.squareSize
    if data.squareTop < 0:
        data.squareTop = data.height - data.squareSize
    if data.squareTop + data.squareSize > data.height:
        data.squareTop = 0

def redrawAll(canvas, data):
    # draw the square
    canvas.create_rectangle(data.squareLeft,
                            data.squareTop,
                            data.squareLeft + data.squareSize,
                            data.squareTop + data.squareSize,
                            fill=data.squareFill)
    # draw the circles
    for circleCenter in data.circleCenters:
        (cx, cy) = circleCenter
        r = 20
        canvas.create_oval(cx-r, cy-r, cx+r, cy+r, fill="cyan")
    # draw the text
    canvas.create_text(150,20,text="events-example3.py")
    canvas.create_text(150,40,text="Mouse clicks create circles")
    canvas.create_text(150,60,text="Pressing 'd' deletes circles")
    canvas.create_text(150,80,text="Pressing 'p' pauses/unpauses timer")
    canvas.create_text(150,100,text="Pressing 's' steps the timer once")
    canvas.create_text(150,120,text="Left arrow moves square left")
    canvas.create_text(150,140,text="Right arrow moves square right")
    canvas.create_text(150,160,text="Timer changes color of square")

####################################
# use the run function as-is
####################################

def run(width=300, height=300):
    def redrawAllWrapper(canvas, data):
        canvas.delete(ALL)
        redrawAll(canvas, data)
        canvas.update()    

    def mousePressedWrapper(event, canvas, data):
        mousePressed(event, data)
        redrawAllWrapper(canvas, data)

    def keyPressedWrapper(event, canvas, data):
        keyPressed(event, data)
        redrawAllWrapper(canvas, data)

    def timerFiredWrapper(canvas, data):
        timerFired(data)
        redrawAllWrapper(canvas, data)
        # pause, then call timerFired again
        canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)
    # Set up data and call init
    class Struct(object): pass
    data = Struct()
    data.width = width
    data.height = height
    data.timerDelay = 100 # milliseconds
    init(data)
    # create the root and the canvas
    root = Tk()
    canvas = Canvas(root, width=data.width, height=data.height)
    canvas.pack()
    # set up events
    root.bind("<Button-1>", lambda event:
                            mousePressedWrapper(event, canvas, data))
    root.bind("<Key>", lambda event:
                            keyPressedWrapper(event, canvas, data))
    timerFiredWrapper(canvas, data)
    # and launch the app
    root.mainloop()  # blocks until window is closed
    print("bye!")

run(600, 1000)