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-rw-r--r--fish_render.py91
1 files changed, 76 insertions, 15 deletions
diff --git a/fish_render.py b/fish_render.py
index be94a23..becd8c1 100644
--- a/fish_render.py
+++ b/fish_render.py
@@ -1,29 +1,90 @@
+"""Rendering classes and helper functions."""
+from __future__ import division, unicode_literals
+import color
+import random
class Fish(object):
- def __init__(self, x, y, width, height, color):
+ """Object displayed on the bridge, probably a fish."""
+ def __init__(self, x, y, width, height, color, step):
+ """Create fish with default parameters."""
self.x = x
self.y = y
self.width = width
self.height = height
self.color = color
+ self.speed = step
+ def update(self):
+ """Swim gently to the other side of the bridge."""
+ self.x += self.step
-class BridgeRender(object):
- WIDTH_SEGMENTS = 200
- HEIGHT_SEGMENTS = 2
- SAMPLES_PER_SEGMENT = 4 # Actual samples is this squared
- def __init__(self, fish):
+class Light(object):
+ """Represent a bridge light and its state."""
+ def __init__(self, x, y, light, start_color, step):
+ """Store all facts about a light."""
+ self.light = light
+ self.color = start_color
+ self.transitioning_to = start_color
+ self.step = step
+ self.x = x
+ self.y = y
+
+ def update(self, fish):
+ """Change color depending on where the fish is."""
+ if abs(self.transitioning_to - self.color) < self.step:
+ self.step = random_change()
+ self.transitioning_to = pick_HSV().to_RGB()
+ new_background = transition(
+ self.color, self.transitioning_to, self.step
+ )
+ coverage = compute_coverage(fish, self.x, self.y)
+ new_color = coverage * fish.color + (1 - coverage) * new_background
+ self.light.setRGBRaw(*new_color.components)
+
+
+class Bridge(object):
+ """Store objects on the bridge."""
+ def __init__(self, lights, fish, rig):
+ """Initialize with lights and fish."""
+ self.lights = lights
self.fish = fish
+ self.rig = rig
+
+ def update(self):
+ """Compute fish coverages and push lights to bridge."""
+ for x, light_col in enumerate(self.lights):
+ for y, light in enumerate(light_col):
+ fish.update()
+ light.update(fish)
+ self.rig.updateOnce()
+
+
+def compute_coverage(fish, x, y):
+ """Calculate the coverage of a fish over a box."""
+ min_x = max(x, fish.x)
+ max_x = min(x+1, fish.x + fish.width)
+ min_y = max(y, fish.y)
+ max_y = min(y+1, fish.y + fish.height)
+ coverage = (max_x - min_x) * (max_y - min_y)
+ return coverage
+
+
+def pick_HSV():
+ """Return a random color in an appropriate interval."""
+ hue = random.random() * (MAX_HUE - MIN_HUE) + MIN_HUE
+ saturation = random.random()
+ value = random.random()
+ return color.HSV(hue, saturation, value)
+
- def compute_coverage(self, x, y):
- min_x = max(x, self.fish.x - self.fish.width)
- max_x = min(x+1, self.fish.x + self.fish.width)
- min_y = max(y, self.fish.y - self.fish.height)
- max_y = min(y+1, self.fish.y + self.fish.height)
+def transition(start, end, step):
+ """Return a vector equal to (end - start) * step + start."""
+ return (end - start) / abs(end - start) * step + start
- return (max_x - min_x) * (max_y - min_y)
- def compute_color(self, x, y, base_color):
- cov = compute_coverage(x, y)
- return (cov * self.fish.color) + ((1 - cov) * base_color)
+def random_change():
+ """Return a random amount that a light should change each frame."""
+ min_time = int(MIN_TIME * FRAME_RATE)
+ max_time = int(MAX_TIME * FRAME_RATE)
+ return 1 / random.randint(min_time, max_time)