| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2018-08-18 | Stop the player from going off the side | Raymond Hogenson | 1 | -0/+15 | |
| Oh wait I haven't tested this yet. I'll be right back. Yeah it works | |||||
| 2018-08-18 | Finalize the new movement scheme | Raymond Hogenson | 1 | -20/+55 | |
| Ok it's pretty fucking cool. Tracking acceleration has always looked good, no matter what. There's some pretty advanced logic going on here, and it's worth it. | |||||
| 2018-08-18 | Write a working bullet hell | Raymond Hogenson | 4 | -0/+463 | |
| I just fucked up the enemy movement, but hopefully I won't ever need that old code. The new one is going to look really cool and sweet. Anything with just modifying acceleration must look very cool and smooth. | |||||
