| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2025-04-12 | Bump depsHEADmain | Rose Hogenson | 1 | -3/+0 | |
| 2023-07-21 | Fix clippy warnings. | Rose Hogenson | 1 | -4/+4 | |
| 2023-07-21 | Remove dependency on the rand crate. | Rose Hogenson | 1 | -4/+4 | |
| I don't need a dependency to generate random numbers. I know how to generate random numbers. | |||||
| 2023-07-21 | Remove unnecessary "extern crate" declarations. | Rose Hogenson | 1 | -13/+31 | |
| 2018-08-24 | Fix a typo which prevented compiling | Raymond Hogenson | 1 | -1/+1 | |
| Jesus I should try to test things before I push them. | |||||
| 2018-08-24 | Load the images directly into the executable | Raymond Hogenson | 1 | -12/+15 | |
| Cool, haha. We did it. I also changed a bunch of random shit. | |||||
| 2018-08-22 | Make taking injuries more flexible | Raymond Hogenson | 1 | -3/+12 | |
| I've just moved it into the Enemy trait, because I was planning on having Bill move around when he got hit, but it didn't look good. | |||||
| 2018-08-22 | Make Bill a bit bigger | Raymond Hogenson | 1 | -1/+1 | |
| It's just less fun when he's so tiny | |||||
| 2018-08-19 | Move some code around and improve abstraction | Raymond Hogenson | 1 | -0/+185 | |
| This doesn't change the functionality of the game at all (ideally), but makes it easier to refactor and to add new enemies and new stages, which is really the end-goal of this whole thing. | |||||
