| Age | Commit message (Collapse) | Author | Files | Lines | |
|---|---|---|---|---|---|
| 2023-07-21 | Update my email. | Rose Hogenson | 1 | -1/+1 | |
| 2023-07-21 | Bring dependencies up to date, and use nix flakes. | Rose Hogenson | 1 | -3/+3 | |
| 2020-04-12 | Fix nix build and typo in loss screen. | Raymond Hogenson | 1 | -2/+2 | |
| 2018-08-24 | Load the images directly into the executable | Raymond Hogenson | 1 | -3/+6 | |
| Cool, haha. We did it. I also changed a bunch of random shit. | |||||
| 2018-08-22 | Add introduction and conclusion screens | Raymond Hogenson | 1 | -2/+2 | |
| We're releasing version 1.0.0 baby | |||||
| 2018-08-22 | Change SDL2 version | Raymond Hogenson | 1 | -1/+1 | |
| I prefer to use a stable version, because then nixos can build it. | |||||
| 2018-08-20 | Move assets directly into the binary | Raymond Hogenson | 1 | -0/+1 | |
| Wow rust has a built-in operation for moving binary assets into a file! That's so cool! Rust is the best language in the world! Does C++ have this? | |||||
| 2018-08-18 | Add textures | Raymond Hogenson | 1 | -1/+6 | |
| These were fun to make | |||||
| 2018-08-18 | Write a working bullet hell | Raymond Hogenson | 1 | -0/+8 | |
| I just fucked up the enemy movement, but hopefully I won't ever need that old code. The new one is going to look really cool and sweet. Anything with just modifying acceleration must look very cool and smooth. | |||||
