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Oh wait I haven't tested this yet. I'll be right back. Yeah it works
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bullet_hell.nix is the automatically generated one, default.nix is my
hand-crafted file to build the expression, given the automatically
generated file as an input. Really carnix should have the capability to
do this by itself, but I'm trying my best.
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Ok it's pretty fucking cool. Tracking acceleration has always looked
good, no matter what. There's some pretty advanced logic going on here,
and it's worth it.
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I just fucked up the enemy movement, but hopefully I won't ever need
that old code. The new one is going to look really cool and sweet.
Anything with just modifying acceleration must look very cool and
smooth.
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