<feed xmlns='http://www.w3.org/2005/Atom'>
<title>stallman-shooter/src/player.rs, branch main</title>
<subtitle>Game I wrote a long time ago</subtitle>
<id>https://code.roseh.moe/stallman-shooter/atom/src/player.rs?h=main</id>
<link rel='self' href='https://code.roseh.moe/stallman-shooter/atom/src/player.rs?h=main'/>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/'/>
<updated>2023-07-22T05:42:51Z</updated>
<entry>
<title>Fix clippy warnings.</title>
<updated>2023-07-22T05:42:51Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2023-07-22T05:42:51Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=1ecadfb0adf839c719ba50914c7336488ca55a47'/>
<id>urn:sha1:1ecadfb0adf839c719ba50914c7336488ca55a47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unnecessary "extern crate" declarations.</title>
<updated>2023-07-22T02:31:02Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2023-07-22T02:31:02Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=8b51759dc9b26eb9d9e9f94807d7e85a41fbf555'/>
<id>urn:sha1:8b51759dc9b26eb9d9e9f94807d7e85a41fbf555</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Load the images directly into the executable</title>
<updated>2018-08-24T22:09:36Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-24T22:09:36Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=d98c24f00ffe08a067040b7efaa934c2efc1bfac'/>
<id>urn:sha1:d98c24f00ffe08a067040b7efaa934c2efc1bfac</id>
<content type='text'>
Cool, haha. We did it.

I also changed a bunch of random shit.
</content>
</entry>
<entry>
<title>Add introduction and conclusion screens</title>
<updated>2018-08-22T20:28:58Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-22T20:28:58Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=8656df15f29ebe0900db830eb6e5d8d1f11c2e03'/>
<id>urn:sha1:8656df15f29ebe0900db830eb6e5d8d1f11c2e03</id>
<content type='text'>
We're releasing version 1.0.0 baby
</content>
</entry>
<entry>
<title>Move some code around and improve abstraction</title>
<updated>2018-08-19T04:45:11Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-19T04:45:11Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=5846773a84b629765b6a7236bb6363bc4e34ab94'/>
<id>urn:sha1:5846773a84b629765b6a7236bb6363bc4e34ab94</id>
<content type='text'>
This doesn't change the functionality of the game at all (ideally), but
makes it easier to refactor and to add new enemies and new stages, which
is really the end-goal of this whole thing.
</content>
</entry>
<entry>
<title>Add the ability to move more quickly</title>
<updated>2018-08-18T19:17:27Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-18T19:17:27Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=4d789507e6dbfeee72a241ee460a7a17e66f4970'/>
<id>urn:sha1:4d789507e6dbfeee72a241ee460a7a17e66f4970</id>
<content type='text'>
I also upped the fire rate
</content>
</entry>
<entry>
<title>Add textures</title>
<updated>2018-08-18T15:01:49Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-18T15:01:49Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=dcf41c0ab884c124ffda8f616ec617c1e584255e'/>
<id>urn:sha1:dcf41c0ab884c124ffda8f616ec617c1e584255e</id>
<content type='text'>
These were fun to make
</content>
</entry>
<entry>
<title>Stop the player from going off the side</title>
<updated>2018-08-18T12:37:05Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-18T12:35:38Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=8b239f55d1c08584f7ba8a735657d4ef6c915626'/>
<id>urn:sha1:8b239f55d1c08584f7ba8a735657d4ef6c915626</id>
<content type='text'>
Oh wait I haven't tested this yet. I'll be right back. Yeah it works
</content>
</entry>
<entry>
<title>Write a working bullet hell</title>
<updated>2018-08-18T04:25:29Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-18T04:25:29Z</published>
<link rel='alternate' type='text/html' href='https://code.roseh.moe/stallman-shooter/commit/?id=daa61a51eb97f868a56a52fc61b560832dde353b'/>
<id>urn:sha1:daa61a51eb97f868a56a52fc61b560832dde353b</id>
<content type='text'>
I just fucked up the enemy movement, but hopefully I won't ever need
that old code. The new one is going to look really cool and sweet.
Anything with just modifying acceleration must look very cool and
smooth.
</content>
</entry>
</feed>
