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<title>stallman-shooter/src/gates.rs, branch main</title>
<subtitle>Game I wrote a long time ago</subtitle>
<id>https://code.roseh.moe/stallman-shooter/atom/src/gates.rs?h=main</id>
<link rel='self' href='https://code.roseh.moe/stallman-shooter/atom/src/gates.rs?h=main'/>
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<updated>2025-04-13T04:46:21Z</updated>
<entry>
<title>Bump deps</title>
<updated>2025-04-13T04:46:21Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2025-04-13T04:46:21Z</published>
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<id>urn:sha1:b6e617dff1e712aac10888a2781484eeb2e99e89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix clippy warnings.</title>
<updated>2023-07-22T05:42:51Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2023-07-22T05:42:51Z</published>
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<id>urn:sha1:1ecadfb0adf839c719ba50914c7336488ca55a47</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove dependency on the rand crate.</title>
<updated>2023-07-22T04:41:37Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2023-07-22T04:41:37Z</published>
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<id>urn:sha1:b5caf80b8f18fcafca3ff697f219070825620695</id>
<content type='text'>
I don't need a dependency to generate random numbers. I know how to
generate random numbers.
</content>
</entry>
<entry>
<title>Remove unnecessary "extern crate" declarations.</title>
<updated>2023-07-22T02:31:02Z</updated>
<author>
<name>Rose Hogenson</name>
<email>rosehogenson@posteo.net</email>
</author>
<published>2023-07-22T02:31:02Z</published>
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<id>urn:sha1:8b51759dc9b26eb9d9e9f94807d7e85a41fbf555</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix a typo which prevented compiling</title>
<updated>2018-08-24T22:52:01Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-24T22:52:01Z</published>
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<id>urn:sha1:746f228321d7f5508677f9eb05694d2359cee20a</id>
<content type='text'>
Jesus I should try to test things before I push them.
</content>
</entry>
<entry>
<title>Load the images directly into the executable</title>
<updated>2018-08-24T22:09:36Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-24T22:09:36Z</published>
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<id>urn:sha1:d98c24f00ffe08a067040b7efaa934c2efc1bfac</id>
<content type='text'>
Cool, haha. We did it.

I also changed a bunch of random shit.
</content>
</entry>
<entry>
<title>Make taking injuries more flexible</title>
<updated>2018-08-22T20:54:43Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-22T20:54:43Z</published>
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<id>urn:sha1:b9a6da7ccabb972074f09d686dc78f9643accfac</id>
<content type='text'>
I've just moved it into the Enemy trait, because I was planning on
having Bill move around when he got hit, but it didn't look good.
</content>
</entry>
<entry>
<title>Make Bill a bit bigger</title>
<updated>2018-08-22T20:45:54Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-22T20:45:54Z</published>
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<id>urn:sha1:f70c9094f2d635fccdf6c730bc224e2614107c59</id>
<content type='text'>
It's just less fun when he's so tiny
</content>
</entry>
<entry>
<title>Move some code around and improve abstraction</title>
<updated>2018-08-19T04:45:11Z</updated>
<author>
<name>Raymond Hogenson</name>
<email>rhogenson@posteo.net</email>
</author>
<published>2018-08-19T04:45:11Z</published>
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<id>urn:sha1:5846773a84b629765b6a7236bb6363bc4e34ab94</id>
<content type='text'>
This doesn't change the functionality of the game at all (ideally), but
makes it easier to refactor and to add new enemies and new stages, which
is really the end-goal of this whole thing.
</content>
</entry>
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