"""Rendering classes and helper functions.""" from __future__ import division import color import random import constants from constants import * import math from show import Show class Sun(object): """Object displayed on the bridge, probably a fish.""" def __init__(self): """Create fish with default parameters.""" self.x = 25 self.y = 0 - 1 self.width = 150 self.height = 2 self.base_color = color.HSV(27/360, 1, 0.5) self.end_color = color.HSV(53/360, 1, 1) self.color = self.base_color.to_RGB() def update(self): """Swim gently to the other side of the bridge.""" self.y += 0.003 if self.y + self.height >= 3: self.y = 3 - self.height elif self.y + self.height > 1: self.width += 0.2 self.x -= 0.1 color_range = (self.end_color - self.base_color).unit() self.color = (self.y + self.height - 1) / 3 * color_range + self.base_color self.color = self.color.to_RGB() #print(self.y) #def color_at(self, x, y): #ball_width = 15 #if abs(x - self.center_x) < ball_width: #return color.RGB(1, 1, 1) #distance = abs(self.center_x - x) #start_hue = 58 / 360 #end_hue = 41 / 360 #start_sat = 0 #end_sat = 0.92 #sat = scale_with_clamp(distance, ball_width, 60, start_sat, end_sat) #hue = scale_with_clamp(distance, ball_width, 100, start_hue, end_hue) #return color.HSV(hue, sat, 1).to_RGB() def scale_with_clamp(inp, min_inp, max_inp, min_out, max_out): return (clamp(min_inp, inp, max_inp) - min_inp) / (max_inp - min_inp) * (max_out - min_out) + min_out class Light(object): """Represent a bridge light and its state.""" def __init__(self, x, y, light): """Store all facts about a light.""" self.light = light self.color = color.black self.transitioning_to = self.color self.step = 0 self.x = x self.y = y self.fade_step = 0 def update(self, sky_brightness, sun): """Change color depending on where the fish is.""" if self.y == 0: if abs(self.transitioning_to - self.color) <= self.step: self.transitioning_to = pick_ocean_HSV(sky_brightness).to_RGB() self.step = (random_change() * abs(self.color - self.transitioning_to)) self.color = transition( self.color, self.transitioning_to, self.step ) self.light.setRGBRaw( *map(lambda x: clamp(0, x, 1), self.color.components) ) else: sky_color = color.HSV(250/360, 0.25, sky_brightness).to_RGB() coverage = compute_coverage(sun, self.x, self.y) self.color = coverage * sun.color + (1 - coverage) * sky_color self.light.setRGBRaw( *map(lambda x: clamp(0, x, 1), self.color.components) ) def fade_to_black(self, steps): hue = self.color.to_HSV().h() sat = self.color.to_HSV().s() value = self.color.to_HSV().v() new_color = color.HSV(hue, sat, value - value / steps * self.fade_step).to_RGB() self.fade_step += 1 self.light.setRGBRaw(*map(lambda x: clamp(0, x, 1), new_color.components)) class SunriseShow(Show): def init(self): self.lights = [Light(x, y, self.bridge.get_light(x, y)) for y in xrange(self.bridge.HEIGHT) for x in xrange(self.bridge.WIDTH)] self.sun = Sun() self.sky_brightness = 0 self.tick_count = 0 def update(self): if self.tick_count > FRAME_RATE * 90: fade_time = 3 # sec if self.tick_count > FRAME_RATE * 90 + fade_time * FRAME_RATE: self.stop() return for light in self.lights: light.fade_to_black(fade_time * FRAME_RATE) else: if self.sky_brightness >= 1: self.sun.update() for light in self.lights: light.update(self.sky_brightness, self.sun) if self.sky_brightness < 1: self.sky_brightness += 0.03 / FRAME_RATE self.tick_count += 1 def compute_coverage(fish, x, y): """Calculate the coverage of a fish over a box.""" middle_of_fish = fish.x + fish.width / 2 middle_of_panel = x + 0.5 diff = abs(middle_of_fish - middle_of_panel) / (fish.width / 2) scale = 1 - diff min_x = min(max(x, fish.x), x + 1) max_x = max(min(x+1, fish.x + fish.width), x) min_y = min(max(y, fish.y), y + 1) max_y = max(min(y+1, fish.y + fish.height), y) coverage = (max_x - min_x) * (max_y - min_y) return coverage * scale def pick_ocean_HSV(sky_brightness): """Return a random color in an appropriate interval.""" min_hue = constants.MIN_HUE min_saturation = constants.MIN_SATURATION hue = random.random() * (constants.MAX_HUE - min_hue) + min_hue saturation = random.random() * (MAX_SATURATION - min_saturation) + min_saturation return color.HSV(hue, saturation, sky_brightness) def transition(start, end, step): """Return a vector equal to (end - start) * step + start.""" if start == end: return start diff_vector = end - start step_vector = diff_vector / abs(diff_vector) * step result = step_vector + start return result def random_change(): """Return a random amount that a light should change each frame.""" min_time = int(constants.MIN_TIME * FRAME_RATE) max_time = int(MAX_TIME * FRAME_RATE) return 1 / random.randint(min_time, max_time) def clamp(low, x, high): """Return v such that low <= v <= high and |x - v| is minimal.""" return max(low, min(x, high))