From 5df1159bec104dc6541a186bca0770a85a13bc68 Mon Sep 17 00:00:00 2001 From: group1 Date: Sun, 16 Oct 2016 22:19:49 -0400 Subject: Go faster --- fish_show.py | 43 ++++++++++++++++++++++++++++++------------- 1 file changed, 30 insertions(+), 13 deletions(-) diff --git a/fish_show.py b/fish_show.py index e410895..2f4716b 100644 --- a/fish_show.py +++ b/fish_show.py @@ -11,17 +11,18 @@ from fish_types import Fish class Light(object): """Represent a bridge light and its state.""" - __slots__=('light', 'color', 'transitioning_to', 'x', 'y', 'step') + __slots__=('light', 'color', 'transitioning_to', 'x', 'y', 'step', 'result_color') def __init__(self, x, y, light): """Store all facts about a light.""" self.light = light self.color = color.black + self.result_color = self.color self.transitioning_to = self.color self.step = 0 self.x = x self.y = y - def update(self, depth, fishes): + def update_base(self, depth): """Change color depending on where the fish is.""" if abs(self.transitioning_to - self.color) <= self.step: self.transitioning_to = pick_HSV(depth).to_RGB() @@ -32,16 +33,20 @@ class Light(object): ) self.color = new_background - new_color = new_background - for fish in fishes: - coverage = compute_coverage(fish, self.x, self.y) - if coverage > 0.01: - fish_color = fish.color_at(self.x, self.y) - new_color = coverage * fish_color + (1 - coverage) * new_color + self.result_color = new_background + + def update_fish(self, fish): + coverage = compute_coverage(fish, self.x, self.y) + fish_color = fish.color_at(self.x, self.y) + self.result_color = coverage * fish_color + (1 - coverage) * self.result_color + + def blit(self): self.light.setRGBRaw( - *map(lambda x: clamp(0, x, 1), new_color.components) + *map(lambda x: clamp(0, x, 1), self.result_color.components) ) + + def compute_coverage(fish, x, y): """Calculate the coverage of a fish over a box.""" middle_of_fish = fish.x + fish.width / 2 @@ -93,8 +98,8 @@ class FishShow(Show): MAX_DEPTH = 6 def init(self): - self.lights = [Light(x, y, self.bridge.get_light(x, y)) - for y in xrange(self.bridge.HEIGHT) + self.lights = [[Light(x, y, self.bridge.get_light(x, y)) + for y in xrange(self.bridge.HEIGHT)] for x in xrange(self.bridge.WIDTH)] self.fishes = set() self.tick_count = 0 @@ -106,11 +111,23 @@ class FishShow(Show): new_fish = Fish.by_type(event[1]['type']) self.fishes.add(new_fish) + for col in self.lights: + for light in col: + light.update_base(self.depth) + for fish in list(self.fishes): if not fish.update(): self.fishes.remove(fish) - for light in self.lights: - light.update(self.depth, self.fishes) + + for x in xrange(int(fish.x), int(fish.x+fish.width+1)): + if x < len(self.lights): + for light in self.lights[x]: + light.update_fish(fish) + + for col in self.lights: + for light in col: + light.blit() + self.tick_count += 1 if self.tick_count % self.TICKS_PER_DEPTH == 0: -- cgit v1.3.1