diff options
Diffstat (limited to 'sunrise.py')
| -rw-r--r-- | sunrise.py | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/sunrise.py b/sunrise.py new file mode 100644 index 0000000..68a423c --- /dev/null +++ b/sunrise.py @@ -0,0 +1,127 @@ +"""Rendering classes and helper functions.""" +from __future__ import division +import color +import random +import constants +from constants import * +import math + +class Fish(object): + """Object displayed on the bridge, probably a fish.""" + def __init__(self, x, y, width, height, c, step): + """Create fish with default parameters.""" + self.x = x + self.y = y + self.x = 75 + self.y = -2 + self.width = width + self.width = 75 + self.height = height + self.height = 2 + self.color = c + self.color = color.RGB(1, 0.5, 0) + self.speed = step + self.step = step + self.wait = 0 + + def update(self): + """Swim gently to the other side of the bridge.""" + #self.x += self.step + #if self.x > 200: + # self.x = 0 + #self.y = 0.25 + 0.25 * math.sin(math.pi * self.x / 10) + #theta = random.random() * math.pi / 2 - math.pi / 4 + #self.y += 0.01 * math.sin(theta) + #print(self.y) + self.y += 0.000005 + if self.y >= 1: + self.y = 1 + self.wait += 1 + if self.wait >= 200: + self.wait = 0 + self.y = -2 + + +class Light(object): + """Represent a bridge light and its state.""" + def __init__(self, x, y, light): + """Store all facts about a light.""" + self.light = light + self.color = color.black + self.transitioning_to = self.color + self.step = 0 + self.x = x + self.y = y + + def update(self, fish): + """Change color depending on where the fish is.""" + if self.y == 1: + new_color = color.RGB(0.5, 0.5, 0.5) + else: + new_color = color.RGB(0.5, 0.5, 0) + coverage = compute_coverage(fish, self.x, self.y) + ccolor = new_color * (1 - coverage) + fish.color * coverage + self.light.setRGBRaw( + *map(lambda x: clamp(0, x, 1), ccolor.components) + ) + + +class Bridge(object): + """Store objects on the bridge.""" + def __init__(self, lights, fish, rig): + """Initialize with lights and fish.""" + self.lights = lights + self.fish = fish + self.rig = rig + + def update(self): + """Compute fish coverages and push lights to bridge.""" + for x, light_col in enumerate(self.lights): + for y, light in enumerate(light_col): + self.fish.update() + light.update(self.fish) + self.rig.updateOnce() + + +def compute_coverage(fish, x, y): + """Calculate the coverage of a fish over a box.""" + middle_of_fish = fish.x + fish.width / 2 + middle_of_panel = x + 0.5 + diff = abs(middle_of_fish - middle_of_panel) / (fish.width / 2) + scale = 1 - diff + min_x = min(max(x, fish.x), x + 1) + max_x = max(min(x+1, fish.x + fish.width), x) + min_y = min(max(y, fish.y), y + 1) + max_y = max(min(y+1, fish.y + fish.height), y) + coverage = (max_x - min_x) * (max_y - min_y) + return coverage * scale + + +def pick_HSV(): + """Return a random color in an appropriate interval.""" + hue = random.random() * (constants.MAX_HUE - constants.MIN_HUE) + constants.MIN_HUE + saturation = random.random() * (MAX_SATURATION - MIN_SATURATION) + MIN_SATURATION + value = random.random() * (MAX_VALUE - MIN_VALUE) + MIN_VALUE + return color.HSV(hue, saturation, value) + + +def transition(start, end, step): + """Return a vector equal to (end - start) * step + start.""" + if start == end: + return start + diff_vector = end - start + step_vector = diff_vector / abs(diff_vector) * step + result = step_vector + start + return result + + +def random_change(): + """Return a random amount that a light should change each frame.""" + min_time = int(constants.MIN_TIME * FRAME_RATE) + max_time = int(MAX_TIME * FRAME_RATE) + return 1 / random.randint(min_time, max_time) + + +def clamp(low, x, high): + """Return v such that low <= v <= high and |x - v| is minimal.""" + return max(low, min(x, high)) |
