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-rw-r--r--sunrise.py127
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+"""Rendering classes and helper functions."""
+from __future__ import division
+import color
+import random
+import constants
+from constants import *
+import math
+
+class Fish(object):
+ """Object displayed on the bridge, probably a fish."""
+ def __init__(self, x, y, width, height, c, step):
+ """Create fish with default parameters."""
+ self.x = x
+ self.y = y
+ self.x = 75
+ self.y = -2
+ self.width = width
+ self.width = 75
+ self.height = height
+ self.height = 2
+ self.color = c
+ self.color = color.RGB(1, 0.5, 0)
+ self.speed = step
+ self.step = step
+ self.wait = 0
+
+ def update(self):
+ """Swim gently to the other side of the bridge."""
+ #self.x += self.step
+ #if self.x > 200:
+ # self.x = 0
+ #self.y = 0.25 + 0.25 * math.sin(math.pi * self.x / 10)
+ #theta = random.random() * math.pi / 2 - math.pi / 4
+ #self.y += 0.01 * math.sin(theta)
+ #print(self.y)
+ self.y += 0.000005
+ if self.y >= 1:
+ self.y = 1
+ self.wait += 1
+ if self.wait >= 200:
+ self.wait = 0
+ self.y = -2
+
+
+class Light(object):
+ """Represent a bridge light and its state."""
+ def __init__(self, x, y, light):
+ """Store all facts about a light."""
+ self.light = light
+ self.color = color.black
+ self.transitioning_to = self.color
+ self.step = 0
+ self.x = x
+ self.y = y
+
+ def update(self, fish):
+ """Change color depending on where the fish is."""
+ if self.y == 1:
+ new_color = color.RGB(0.5, 0.5, 0.5)
+ else:
+ new_color = color.RGB(0.5, 0.5, 0)
+ coverage = compute_coverage(fish, self.x, self.y)
+ ccolor = new_color * (1 - coverage) + fish.color * coverage
+ self.light.setRGBRaw(
+ *map(lambda x: clamp(0, x, 1), ccolor.components)
+ )
+
+
+class Bridge(object):
+ """Store objects on the bridge."""
+ def __init__(self, lights, fish, rig):
+ """Initialize with lights and fish."""
+ self.lights = lights
+ self.fish = fish
+ self.rig = rig
+
+ def update(self):
+ """Compute fish coverages and push lights to bridge."""
+ for x, light_col in enumerate(self.lights):
+ for y, light in enumerate(light_col):
+ self.fish.update()
+ light.update(self.fish)
+ self.rig.updateOnce()
+
+
+def compute_coverage(fish, x, y):
+ """Calculate the coverage of a fish over a box."""
+ middle_of_fish = fish.x + fish.width / 2
+ middle_of_panel = x + 0.5
+ diff = abs(middle_of_fish - middle_of_panel) / (fish.width / 2)
+ scale = 1 - diff
+ min_x = min(max(x, fish.x), x + 1)
+ max_x = max(min(x+1, fish.x + fish.width), x)
+ min_y = min(max(y, fish.y), y + 1)
+ max_y = max(min(y+1, fish.y + fish.height), y)
+ coverage = (max_x - min_x) * (max_y - min_y)
+ return coverage * scale
+
+
+def pick_HSV():
+ """Return a random color in an appropriate interval."""
+ hue = random.random() * (constants.MAX_HUE - constants.MIN_HUE) + constants.MIN_HUE
+ saturation = random.random() * (MAX_SATURATION - MIN_SATURATION) + MIN_SATURATION
+ value = random.random() * (MAX_VALUE - MIN_VALUE) + MIN_VALUE
+ return color.HSV(hue, saturation, value)
+
+
+def transition(start, end, step):
+ """Return a vector equal to (end - start) * step + start."""
+ if start == end:
+ return start
+ diff_vector = end - start
+ step_vector = diff_vector / abs(diff_vector) * step
+ result = step_vector + start
+ return result
+
+
+def random_change():
+ """Return a random amount that a light should change each frame."""
+ min_time = int(constants.MIN_TIME * FRAME_RATE)
+ max_time = int(MAX_TIME * FRAME_RATE)
+ return 1 / random.randint(min_time, max_time)
+
+
+def clamp(low, x, high):
+ """Return v such that low <= v <= high and |x - v| is minimal."""
+ return max(low, min(x, high))