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-rw-r--r--fish_types.py231
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diff --git a/fish_types.py b/fish_types.py
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+++ b/fish_types.py
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+from __future__ import division
+import color as C
+import functools
+import constants
+import random
+import math
+
+class Fish(object):
+ """Object displayed on the bridge, probably a fish.
+
+ Must override color (or color_at), drag, width, height, tailThreshold,
+ tailDuration, tailAccelMag
+ """
+ def __init__(self, x=None, y=None):
+ """Create fish with default parameters."""
+ if x is not None:
+ self.x = x
+ elif not hasattr(self, 'x'):
+ self.x = 0
+ if x is not None:
+ self.y = y
+ elif not hasattr(self, 'y'):
+ self.y = 0.5
+ self.speed = C.Vector(0, 0)
+ self.tailAcceleration = C.Vector(self.tailAccelMag, 0)
+ self.tailMoving = False
+ self.tailMoveCount = 0
+
+ @classmethod
+ def by_type(cls, fish_type):
+ if (fish_type == 'jellyfish'):
+ return Jellyfish()
+ if fish_type == 'dolphin':
+ return Dolphin()
+ if fish_type == 'boat':
+ return Boat()
+ if fish_type == 'dory':
+ return Dory()
+ if fish_type == 'nemo':
+ return Nemo()
+ if fish_type == 'whale':
+ return Whale()
+ if fish_type == 'stingray':
+ return Stingray()
+ if fish_type == 'eel':
+ return Eel()
+ if fish_type == 'shark':
+ return Shark()
+
+ def update(self):
+ """Swim gently to the other side of the bridge."""
+ if self.x > constants.BRIDGE_WIDTH or self.x < -self.width:
+ return False
+
+ self.speed += self.drag * self.speed
+ if abs(self.speed) < self.tailThreshold:
+ self.tailMoving = True
+ self.tailThreshold = rand_in_range(0.5, 1.4)
+ self.fix_direction()
+ if self.tailMoveCount > self.tailDuration:
+ self.tailMoveCount = 0
+ self.tailMoving = False
+ if self.tailMoving:
+ self.speed += self.tailAcceleration
+ self.tailMoveCount += 1
+ self.x += self.speed.components[0]
+ self.y += self.speed.components[1]
+
+ return True
+
+ def fix_direction(self):
+ min_theta = -0.32
+ max_theta = 0.32
+ if self.y < 0:
+ min_theta = 0
+ if self.y > 1:
+ max_theta = 0
+
+ #theta = rand_in_range(min_theta, max_theta)
+ theta = random.gauss(
+ (max_theta+min_theta)/2, (max_theta - min_theta)/12
+ )
+ self.tailAcceleration = C.Vector(self.tailAccelMag, 0).rot2d(theta)
+
+ def color_at(self, x, y):
+ """May be overridden to provide multicolored fish."""
+ return self.color
+
+
+class Jellyfish(Fish):
+ color = C.HSV(298/360, 89/100, 53/100).to_RGB()
+ drag = -0.01
+ width = 15
+ height = 1.5
+ tailThreshold = 0.001
+ tailDuration = 4
+ tailAccelMag = 0.001
+
+
+class Dolphin(Fish):
+ color = C.HSV(18/360, 0/100, 40/100).to_RGB()
+ drag = -0.09
+ width = 35
+ height = 1.5
+ tailThreshold = 0.7
+ tailDuration = 2
+ tailAccelMag = 0.8
+ gravity = C.Vector(0, -0.01)
+
+ direction_fixed = False
+ def update(self):
+ """Swim gently to the other side of the bridge."""
+ if self.x > constants.BRIDGE_WIDTH or self.x < -self.width:
+ return False
+
+ if not self.direction_fixed:
+ self.tailAcceleration = self.tailAcceleration.rot2d(math.pi / 32)
+ self.direction_fixed = True
+
+ self.speed += self.drag * self.speed + self.gravity
+ if self.y <= 0.25:
+ self.tailMoving = True
+ if self.tailMoveCount > self.tailDuration:
+ self.tailMoveCount = 0
+ self.tailMoving = False
+ if self.tailMoving:
+ self.speed += self.tailAcceleration
+ self.tailMoveCount += 1
+ self.x += self.speed.components[0]
+ self.y += self.speed.components[1]
+
+ return True
+
+
+class Boat(Fish):
+ color = C.HSV(24/360, 45/100, 44/100).to_RGB()
+ drag = 0
+ width = 23
+ height = 1
+ tailDuration = 1
+ tailAccelMag = 0.25
+ tailThreshold = tailAccelMag
+ y = 1
+
+ def fix_direction(self):
+ pass
+
+
+class Dory(Fish):
+ # Need to try this on the bridge
+ color = C.HSV(235/360, 100/100, 88/100).to_RGB()
+ drag = -0.1
+ width = 23
+ height = 1.5
+ tailThreshold = 0.7
+ tailDuration = 2
+ tailAccelMag = 0.4
+
+
+class Nemo(Fish):
+ color = C.HSV(31/360, 100/100, 50/100).to_RGB()
+ drag = -0.09
+ width = 23
+ height = 1.5
+ tailThreshold = 0.7
+ tailDuration = 2
+ tailAccelMag = 0.4
+
+
+class Whale(Fish):
+ drag = -0.2
+ width = 50
+ height = 2
+ tailThreshold = 0.7
+ tailDuration = 3
+ tailAccelMag = 0.4
+
+ white_x_min = 30
+ white_x_width = 8
+ white_y_min = 1
+ white_y_height = 1
+
+ def color_at(self, x, y):
+ """Mostly copied from compute_coverage.
+
+ The point here is to render that white part of the Orca.
+ """
+ white_x_min = self.white_x_min + self.x
+ white_x_max = white_x_min + self.white_x_width
+ white_y_min = self.white_y_min + self.y
+ white_y_max = white_y_min + self.white_y_height
+ min_x = min(max(x, white_x_min), x + 1)
+ max_x = max(min(x + 1, white_x_max), x)
+ min_y = min(max(y, white_y_min), y + 1)
+ max_y = max(min(y + 1, white_y_max), y)
+ coverage = (max_x - min_x) * (max_y - min_y)
+ return C.white * coverage
+
+
+class Stingray(Fish):
+ color = C.HSV(0/360, 0/100, 50/100).to_RGB()
+ drag = -0.09
+ width = 15
+ height = 2
+ tailThreshold = 0.7
+ tailDuration = 2
+ tailAccelMag = 0.2
+
+
+class Eel(Fish):
+ color = C.HSV(109/360, 83/100, 35/100).to_RGB()
+ drag = -0.09
+ width = 23
+ height = 1.5
+ tailThreshold = 0.7
+ tailDuration = 2
+ tailAccelMag = 0.4
+
+
+class Shark(Fish):
+ color = C.HSV(0/360, 0/100, 50/100).to_RGB()
+ drag = -0.2
+ width = 50
+ height = 2
+ tailThreshold = 0.7
+ tailDuration = 3
+ tailAccelMag = 0.4
+
+
+def rand_in_range(low, high):
+ return random.random() * (high - low) + low