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-rw-r--r--bridge.py69
-rw-r--r--color.py11
-rw-r--r--constants.py10
-rw-r--r--fish_render.py91
4 files changed, 107 insertions, 74 deletions
diff --git a/bridge.py b/bridge.py
index 22d8da2..76f3043 100644
--- a/bridge.py
+++ b/bridge.py
@@ -1,76 +1,29 @@
#!/usr/bin/python
"""Simple demo of oscillating colors."""
-from __future__ import division
+from __future__ import division, unicode_literals
import color
-import colorsys
+import constants
+import fish_render
import lumiversepython
-import math
-import random
import time
-FRAME_RATE = 44
-MIN_VALUE = 0
-MAX_VALUE = 1
-MAX_TIME = 4
-MIN_TIME = 0.3
-MAX_HUE = 169 / 360
-MIN_HUE = 250 / 360
-
def get_all_lights(rig):
"""Return a list of all panels."""
return [
- rig.select('$side={}[$sequence={}]'.format(j, i))
- for j in ['top', 'bot'] for i in range(1, 200)
+ [
+ rig.select('$side={y}[$sequence={x}]'.format({'y': y, 'x': x}))
+ for y in ('top', 'bot')
+ ] for x in xrange(1, 200)
]
-def pick_HSV():
- """Return a random color in an appropriate interval."""
- hue = random.random() * (MAX_HUE - MIN_HUE) + MIN_HUE
- saturation = random.random()
- value = random.random()
- return color.HSV(hue, saturation, value)
-
-
-def transition(start, end, step):
- """Return a vector equal to (end - start) * step + start."""
- return (end - start) / abs(end - start) * step + start
-
-
-def random_change():
- """Return a random amount that a light should change each frame."""
- min_time = int(MIN_TIME * FRAME_RATE)
- max_time = int(MAX_TIME * FRAME_RATE)
- return 1 / random.randint(min_time, max_time)
-
-
def demo(lights, rig):
"""Do some light things."""
- light_status = [
- {
- 'change': 0,
- 'light': light,
- 'current value': color.RGB(0, 0, 0),
- 'transitioning to': color.RGB(0, 0, 0),
- }
- for light in lights
- ]
+ fish = fish_render.Fish(0, 0, 2, 1, color.red, 1 / constants.FRAME_RATE)
+ bridge = fish_render.Bridge(lights, fish, rig)
while True:
- for light_s in light_status:
- change = light_s['change']
- light = light_s['light']
- current_value = light_s['current value']
- transitioning_to = light_s['transitioning to']
- if abs(transitioning_to - current_value) < change:
- change = random_change()
- light_s['change'] = change
- transitioning_to = pick_HSV().to_RGB()
- light_s['transitioning to'] = transitioning_to
- new_color = transition(current_value, transitioning_to, change)
- light.setRGBRaw(*new_color.components)
- light_s['current value'] = new_color
- rig.updateOnce()
- time.sleep(1 / FRAME_RATE)
+ bridge.update()
+ time.sleep(1 / constants.FRAME_RATE)
def main():
diff --git a/color.py b/color.py
index 71fbaaf..2b51701 100644
--- a/color.py
+++ b/color.py
@@ -1,5 +1,5 @@
"""Color vector library containing HSV and RGB."""
-from __future__ import division
+from __future__ import division, unicode_literals
import colorsys
import math
@@ -82,3 +82,12 @@ def RGB(Vector):
def b(self):
"""Return blue value."""
return self.components[2]
+
+red = RGB(1, 0, 0)
+green = RGB(0, 1, 0)
+blue = RGB(0, 0, 1)
+cyan = RGB(0, 1, 1)
+magenta = RGB(1, 0, 1)
+yellow = RGB(1, 1, 0)
+white = RGB(1, 1, 1)
+black = RGB(0, 0, 0)
diff --git a/constants.py b/constants.py
new file mode 100644
index 0000000..162b3be
--- /dev/null
+++ b/constants.py
@@ -0,0 +1,10 @@
+"""Constants that may be tweaked in the future."""
+from __future__ import division, unicode_literals
+
+FRAME_RATE = 44
+MIN_VALUE = 0
+MAX_VALUE = 1
+MAX_TIME = 4
+MIN_TIME = 0.3
+MAX_HUE = 169 / 360
+MIN_HUE = 250 / 360
diff --git a/fish_render.py b/fish_render.py
index be94a23..becd8c1 100644
--- a/fish_render.py
+++ b/fish_render.py
@@ -1,29 +1,90 @@
+"""Rendering classes and helper functions."""
+from __future__ import division, unicode_literals
+import color
+import random
class Fish(object):
- def __init__(self, x, y, width, height, color):
+ """Object displayed on the bridge, probably a fish."""
+ def __init__(self, x, y, width, height, color, step):
+ """Create fish with default parameters."""
self.x = x
self.y = y
self.width = width
self.height = height
self.color = color
+ self.speed = step
+ def update(self):
+ """Swim gently to the other side of the bridge."""
+ self.x += self.step
-class BridgeRender(object):
- WIDTH_SEGMENTS = 200
- HEIGHT_SEGMENTS = 2
- SAMPLES_PER_SEGMENT = 4 # Actual samples is this squared
- def __init__(self, fish):
+class Light(object):
+ """Represent a bridge light and its state."""
+ def __init__(self, x, y, light, start_color, step):
+ """Store all facts about a light."""
+ self.light = light
+ self.color = start_color
+ self.transitioning_to = start_color
+ self.step = step
+ self.x = x
+ self.y = y
+
+ def update(self, fish):
+ """Change color depending on where the fish is."""
+ if abs(self.transitioning_to - self.color) < self.step:
+ self.step = random_change()
+ self.transitioning_to = pick_HSV().to_RGB()
+ new_background = transition(
+ self.color, self.transitioning_to, self.step
+ )
+ coverage = compute_coverage(fish, self.x, self.y)
+ new_color = coverage * fish.color + (1 - coverage) * new_background
+ self.light.setRGBRaw(*new_color.components)
+
+
+class Bridge(object):
+ """Store objects on the bridge."""
+ def __init__(self, lights, fish, rig):
+ """Initialize with lights and fish."""
+ self.lights = lights
self.fish = fish
+ self.rig = rig
+
+ def update(self):
+ """Compute fish coverages and push lights to bridge."""
+ for x, light_col in enumerate(self.lights):
+ for y, light in enumerate(light_col):
+ fish.update()
+ light.update(fish)
+ self.rig.updateOnce()
+
+
+def compute_coverage(fish, x, y):
+ """Calculate the coverage of a fish over a box."""
+ min_x = max(x, fish.x)
+ max_x = min(x+1, fish.x + fish.width)
+ min_y = max(y, fish.y)
+ max_y = min(y+1, fish.y + fish.height)
+ coverage = (max_x - min_x) * (max_y - min_y)
+ return coverage
+
+
+def pick_HSV():
+ """Return a random color in an appropriate interval."""
+ hue = random.random() * (MAX_HUE - MIN_HUE) + MIN_HUE
+ saturation = random.random()
+ value = random.random()
+ return color.HSV(hue, saturation, value)
+
- def compute_coverage(self, x, y):
- min_x = max(x, self.fish.x - self.fish.width)
- max_x = min(x+1, self.fish.x + self.fish.width)
- min_y = max(y, self.fish.y - self.fish.height)
- max_y = min(y+1, self.fish.y + self.fish.height)
+def transition(start, end, step):
+ """Return a vector equal to (end - start) * step + start."""
+ return (end - start) / abs(end - start) * step + start
- return (max_x - min_x) * (max_y - min_y)
- def compute_color(self, x, y, base_color):
- cov = compute_coverage(x, y)
- return (cov * self.fish.color) + ((1 - cov) * base_color)
+def random_change():
+ """Return a random amount that a light should change each frame."""
+ min_time = int(MIN_TIME * FRAME_RATE)
+ max_time = int(MAX_TIME * FRAME_RATE)
+ return 1 / random.randint(min_time, max_time)